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Compete with your friends to get enough points, so you can reach the highest gun in the cycle before they can beat you to it.
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Gun Game: This was a favourite from UGX Christmas, and it's been tweaked and improved to be even better than before.I have no idea how well it goes and how long I will keep it up and running, but just for the good old times it’s worth it.Now there are more ways to enjoy World at War's zombie mode! Expanding on the classic zombie gameplay, we've included new separate game modes each offering a unique experience: It’s a nostalgic version with a few fixes and improvements, but it has all the quirks and features you love and hate. UGX Chat *nostalgic version*To celebrate this anniversary I’ll revive the UGX Chat. I did all of this before UGX, but with UGX I could keep working on it with a large user base and learn just sooo much.Īgain, I can’t thank all of you enough for your support, kind words and simply staying with us. I even learned and mastered C++ thanks to UGX-Mods (but that is for another time). I went from PHP5, JavaScript, HTML4 and CSS2 into a Full-Stack developer who is fluid in HTML5, CSS3 (and SCSS), JavaScript / TypeScript, PHP+7. Without UGX and you - the community - I wouldn’t have been able to accomplish this all. Over the last 10 years I could extend my knowledge in so many areas thanks to UGX and of course the awesome UGX-Mods community! I’m a generalist and a good web developer (I do this as a living btw). Nevertheless with UGX-Mods I could do much more than “just” modding. I was working on an ambitious project (which in the end was discontinued due to engine limits). I was modding for World at War and wanted to join the best modding team. And to round it up, I’ll throw in some steam gift cards which you can win (more information below). I thought it was time to celebrate my 10 years anniversary and throw in one nostalgic gem I wrote for UGX-Mods a long time ago. In September 2012 I joined the team officially. So it has been exactly 10 years since I registered on UGX-Mods.
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